Dungeons And Caves

Walkthrough

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • [10]
  • 11
  • 12


  • Level 10



    Under construction ...

    1 – Follow the corridor to the north until you reach a large room at (2).

    2 – This room is like a hub. There are five corridors leading to each part of the level.
    In the center, there are stairs closed by grates and two locks.
    For now, head to the corridor to the east (3).

    3 – To the north, there's like a treasure store with grates and locks.
    You needs some keys that you don't have, so continue south to an altar room at (4).

    4 – Save your progress at the altar, then pick up some of the rocks on the floor.
    Head back to the hub and go north to a room with trapdoors at (5).

    5 – Before going further, drop down into one of the trapdoor and land at level 11 (A).
    Head to the east and pick up an iron key in an alcove,
    then head northwest and push a button to activate a teleporter on the other side of the room to the west.
    Run into the teleporter before it vanishes to return to this level.
    Back to this level, go east and throw a rock over the trapdoor onto the pressure plate behind.
    This will close another trapdoor to the west.
    Head north across the newly closed trapdoor, then continue west to (6).

    6 – There are two other trapdoors, turn west and throw something over the trapdoor onto a pressure plate in the distance,
    this will not close the trapdoors near you but another one further north.
    Head to the northeast, then west to another trapdoor at (7).

    7 – Throw something over the trapdoor onto a pressure plate to the north.
    This will close another trapdoor nearby to the west and trigger a poison trap.
    Avoid the poison cloud and head west, then south until you reach a pressure plate at (8).

    8 – Place something on the pressure plate and avoid another poison cloud.
    This will close a trapdoor, far to the east at (9).
    Head back to the first poison trap (7) then head east until you reach a place with many closed doors (9).

    9 – The doors don't seem to be solid, one of them has cracks.
    Break the doors and pick up an iron key in an alcove located in a room behind one of them.
    Then go back to the hub and follow the corridor to the northwest until you reach a large room at (10).

    10 – There's a door in the middle of the room, some lava slimes, and three secret buttons on the walls.
    There are also some traps that change your direction.
    It's hard to find the secret buttons, follow the walls.
    One of them is on the west wall, another one on the north wall, and the last one on the southeast wall.
    Each of the secret buttons opens a wall with a lever behind.
    Pull the three levers to open the door in the middle of the room at (11).

    11 – Kill a robber, and pick up an iron key in the alcove.
    Then go back to the hub (2) and follow the corridor to the southwest and stop before turning north at (12).

    12 – There's a fake wall to the east leading to a room with some nice things.
    Pick them up and continue to follow the corridor until a junction to the south at (13).

    13 – kill the skeletons and the wizard in the room to the south, but don't drop down into the pit for now.
    Go back to the corridor and continue until you reach another room to the east at (14).

    14 – Kill another wizard with some skeletons, then break the wall to the south.
    Pick up a scroll in an alcove and go back to the corridor.
    Then continue to the other end at (15).

    15 – Pick up another iron key in an alcove and go back to the room with the pit at (16).

    16 – Drop down into the pit to land at level 11 (B).
    You have to walk into the void on a hidden path to reach a room with stairs at the other end.
    There are also two platforms.
    Try to reach the first platform and pick up an iron key on the floor in one of the corners.
    Then head to the second platform and pick up a flail, useful if you want to fight from the second row.
    Then continue your way to the other end and go upstairs to this level at (17).

    17 – There's a fountain and some food in this room, so eat and drink.
    Then pick up an iron key on the stones next to the shelf.
    Place something on the pressure plate and continue to the next room at (18).

    18 – Avoid the teleporters and push a button on the other side to open the door to the west.
    Then continue west to the next room at (19).

    19 – Kill the orcs and push another button to open the door to the north.
    Then head north to the next room at (20).

    20 – There's a lock next to a closed door to the north, another door beside the entrance and a button on the west wall.
    You can not open the door to the north for now, so avoid the teleporters and push the button to open the second door.
    Then head back and continue west to the next room (21).

    21 – There’s a pressure plate behind teleporters and a teleporter that vanishes after the others.
    Throw something into this teleporter, it will teleport the object above the pressure plate and disable some of
    the teleporters. You must find the right timing, and not throw too far so that your object doesn’t go behind
    the pressure plate.
    Do not drop down into the pit, but continue to the next room (22).

    22 – Kill the monsters and pull the lever to open the door to the next room.
    Then kill a stone golem in the next room.
    Pick up a plate armor in an alcove, a copper key and an emerald key in a second alcove.
    Then go back to the room with the lock at (20).
    Use the copper key on the lock to open the door to the north, and continue to (23).

    23 – Approach the wall at the other end of the corridor, it will open. Head north and you will get back to the hub (2).
    Go back to the altar (4) and head to the treasure store to the north (24).

    24 – Use some of the iron keys to open the grates and pick up a book and a plate armor leggings.
    Then use the "robber" iron key found at (11) to open the grate to the next room (25).

    25 – Use the last iron keys to open the grates and pick up another book, some food, some potions and a ruby key.
    Then go back to the hub (2) and use the emerald key found at (22) and the ruby key on the locks in the middle of
    the room to open the doors to the stairs at (26), then continue to (26).

    26 – Go downstairs to the next level.




    Have a question?
    Please use the contact form to send us an email.